![]() ![]() This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign. This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. Paladins do not gain wisdom based bonus spell slots. In the Enhanced Editions, the caster level continues to increase normally with the penalty (up to a max of 26 at level 34). The caster level for these spells is calculated as eight levels less than the current Paladin level, but maxes out at level 9 in classic versions. Paladins are able to use cleric spells when they reach level 9. They gain a passive -2 bonus to all saving throws All evil aligned creatures will receive a -2 penalty to their attack roll when targeting creatures protected by the spell, the protected creature receive +2 bonus to all saving throws from when targeted by evil creatures and also prevents creatures summoned by spells such as Cacofiend, Summon Fiend and Gate from noticing the protected individual. This ability is like the spell Protection From Evil but cast at faster speed. The paladin receives 4 uses per day at level 1, and an additional use each level thereafter. All evil-aligned creatures in the area of effect will glow red. This ability is identical to the spell Detect Evil, but has a reduced casting time of 1. A paladin of level 1 will only heal 2 hitpoints, but this ability scales all the way to level 34, granting up to 68 HP recovery on touch. Heals the creature paladin touches for 2 HP/level. Blackguard control the undead instead, just like the evil clerics do. At higher levels, this mode may destroy undead. When this mode is activated, there is a possibility the undead in range of the character will stop attacking their targets and run away from the character until the effect is worn off. Paladins may Turn Undead once they reach level 3, but unlike clerics, whose turning powers scale fully with their levels up to 40, paladins only scales with 2 levels less, and maxes at 32. ![]() Special abilities of the paladin Turn Undead ^ Paladins have access to percentile Strength This table uses the values for Humans, other Races have modified ability scores. Though humans can generally dual-class, paladins may not, nor can they be dual-classed into.Ĭharacter abilities table Character Ability Scoreĭuring character creation, rolls below the minimum value for the class will be increased to that value. Redemption is possible if, during the events of Shadows of Amn, the player obtains a paladin stronghold and completes all class-specific quests associated with it. Fallen paladins lose a lot of experience points and all of their paladin special abilities. Player character paladins, with the exception of blackguard, can become fallen if they kill an innocent or if party reputation drops below 7 (the same is true of rangers). For this reason paladins can only have an alignment of Lawful Good. They can use all kinds of weapons and armor and have special abilities to fight and protect others from evil. Paladins are warriors devoted to law, justice, piety and chivalry and are an example to others in society. 6 Table for experience, weapon proficiency points and hitpoints. ![]()
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