![]() ![]() ![]() We have to also keep in mind that the metallurgy of the era had simply less means of controlling and reproducing the same exact quality of the material itself, without any processing. People tend to believe too that when you throw the glowing blade into water, it will become amazing, but naturally, not every material can be hardened, and even if they do, results may vary depending on the initial parameters. That kind of a serious breakage may indicate material failure, like slag remains inside the material from the smithing, cracks, micro-cracks from the heat treatment or a thousand other things which I totally forgot about and probably less plausible, like hydrogen in the material. What I am saying is that failure can’t only look like hollywoodish “Oh hey, look, my sword broke just in the middle of the blade!”, but I remember many bent swords from museum photos as well (the time frame, of course, is another question). I am saying “states” and not “properties”, because even a tough metal (I’m unsure if this is the correct term in english, when the material’s breakage surface is something like a pasta, and the energy required to break it is relatively high) can become under various circumstances (irradiaton, repeated bending, cold temperatures etc.) hard but rigid, so the suface of the breakage is crystaline. I am by no means an expert of the field, and especially have much to learn in historical metallurgy, so although I gave a thought about the issue, but take everything I write with a grain of salt.ĭurability would be a nice feature indeed, but I’m sure about one thing: No HP (or anything like that) for weapons, like as it is present for example in Dark Souls - I am basically okay with everything else, even with no weapon breakage at all, but HP is the worst.īasically, metals can have in theory two different states and everything inbetween: either rigid or tough. Breakage mechanic is a pretty complex thing - like all other physical phenomena when we try to model it scrupulously. ![]()
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